Tuesday, March 20, 2007

Catching a Breather from the Virtual World


Time to catch a breather from the virtual world and take stock in the real world!

Check out the learning journeys of both Pascoaman and RotiAhcek!

Check this out! - Pascoaman's Maple Story

Check this out too! - RotiAhCek's Maple Story

Tuesday, March 13, 2007

18) Special Offers and Promotions

I got from level 31 to 33 in about 4 hours! That's pretty fast and efficient - thanks to the special offer by the game administrators.
Every minute I spend in MS from 1930hrs to 2030hrs in March is twice as efficient. I took leave these past 2 days and was able to arrange my time to take advantage of that offer.

Just when I thought that I really would have no more motivation to continue levelling up, this came along to prolong my involvement.
Will it last? I don't think it will work for me over the long haul. There is too much to do to continue in this world.
But in the meantime, I was just happy with my level 33 character. :p

In case I prove myself wrong, here are the residual motivations:
  1. Go to Ossyria and see what it is all about
  2. Cash in on that last chance to get those 20k exp CNY quests.
  3. Just 1 more level (what's new?)

17) MMORPGs - Virtual "Drug"?

I had weaned myself off the crazy levelling up cycle in MapleStory for 1 week. Yet it was not without any struggle. Much as I "hated" the mindless hacking and slashing, I felt a little regret at having to give up such a "good" character that I've spent months building up.

Welcome to the world of MMORPGs, where it gets harder to quit by the day. Much like DRUGS!

The more I play, the more powerful I get, the more I will "lose" if I quit the game. In ordinary games, one starts from the same "level 0" everytime he plays the game, there is a starting and ending to the game.

For MMORPGs, the game never ends. One always carries his character and investment to the next time he plays the game - you don't "waste" your time.

Herein lies the biggest trap - in order not to waste his time, the gamer feels obliged to continue investing into the character.

Look at the the evidence - I am level 32 now. :p

Sunday, March 04, 2007

16) Exploring the Virtual World

One of the attractions of MMORPGs is the chance to explore the virtual world. I finally got out of Victoria Island on the day I got to level 30. I visited Shanghai and Zipangu (Japan)!

Pretty kiddish I would think and nothing like the real Shanghai and Japan. However, "quests" built into these worlds promising unique rewards (such as equipment and virtual fashion items) and a structured experince for gamers. It's just like adults collecting "Hard Rock Cafe T-Shirts" from all around the world.

These are nothing near to what World of Warcraft offers, but it is interesting enough to keep the gamer coming back for more.

15) 2nd Job Advance - I'm a Spearman!

Look closely! I'm a Spearman now! :)



After 50 hours in 3 months, I finally reached this milestone! I'm officially out of the league of "noobs" (a rather derogatory term for beginner gamers). I got my second job advance.

Not exactly powerful or cool looking, but my "Janitor's Mop" weapon packs quite a powerful punch! And I have a cool looking full-helmet as well :)

And I'm getting out of Maple Story!

14) Virtual Trading in MapleStory

Look at the screenshot - a busy "markeplace" with more than 20 characters at any one time, trading and buying virtual items. I (LHS corner) got involved with this when I was got tired of slashing monsters to get the CNY items. I chose instead to trade for them.
Bargaining, cheating, scamming - all practices in the real world happens in MMORPGs too. I had kids (presumably) trying to sell me items at ridiculous items, and also encountered abusive ones when I tried to bargain.
In Maple Story, the power and freedom available to adults are made accessible to kids. There is definitely learning value in games, they become savvy in buying and selling, learn some limited negotiation skills, and get to decide which is the fastest way to attain their goals.
Of course these may not all be transferable to the real world. So don't be too quick to use this as an excuse to play games.

Wednesday, February 28, 2007

13) First Signs of Obsession?

I woke up 3 days ago and had an urge to turn on Maple Story!

Starting with just the necessity to research the game that has kept hundreds of thousands of kids glued to their computers, I reached the stage where I was really keen to finish off a quest that kept me up to 2am the previous night. In 1 week, I had put in about 10 hours in Maple Story and went from level 21 to 28! Really near my second job advance at level 30!

This also coincided with a relatively-lull period in my life, major projects were taken care of and I had quite good extended itme with my family over CNY (made me less guilty about playing MS).

It didn't matter that my eyes were heavy, my stomach was empty (no breakfast yet) - I really wanted to switch on that computer.

Relax (I did not do it)

I've practiced impulse-control on many other things in may life before and I manged to do it to Maple Story. Frequent periods of self-imposed abstinence from coffee made this feel normal. I'm not an animal without control over my senses and the fleshly desires.

But what about the kids? Would they have practiced self-control when they are left unsupervised and unrestrained on their terminals?

What would happen to them if they do not learn these skills early in life?

Food for thought.


Saturday, February 24, 2007

12) Milestone - Lvl 25

Level 25 was a particularly sweet milestone for my character. 5 more levels to my 2nd job advance, and I was able to equip myself with cool weapons and armours. Check me out!

Noteworthy point in how I got to level 25 in a relatively short time: there were "CNY quests" during the festive period, and huge rewards associated with these quests that made playing time "efficient" and "worthwhile" during the festive season.

Each quest involved collection of chickens, fa cai moss, radish & fresh fish to make CNY dishes. And the rewards made levelling up very easy indeed.

Now you wonder why your kids gave up angpow collection opportunities to raid the virtual world!

Friday, February 16, 2007

11) Achievement: Game Guides


I went back to Maple Story for 3 hours while doing all the CNY spring cleaning. Finally levelled up from 21 to 22.

It was then I began to ask around, "how do I get my second job advance?"

I wasted a bit of time asking around but (should have done it earlier) finally consulted one of the "Game Guides" in the MAPLESEA forums. Here we come to one of the most amazing signs of Youth DEDICATION to gaming.
Youths who have spent hundreds of hours playing the games themselves, playing and replaying the same scenes to refine their approach so that they become ruthlessly efficient, playing the game to PERFECTION.
After attaining the ultimate, they come back to SHARE THEIR EXPERTISE - via game guides!
Check out this website, this is simply amazing, how much effort people put into acquiring knowledge about a game that is created by humans.
  • It's not like guides developed to help mankind tackle real life issues like overcoming physical obstacles (like mountain climbing)
  • It's guides developed on how to scale that virtual mountain in the virtual creation of the game developer.

The process of gaining and documenting knowledge is useful and executed to perfection. But the actual value of that knowledge has virtually no INTRINSIC value.

Perfected Means but Confused Ends?

Saturday, January 27, 2007

10) Opportunity Cost

I've played 15 min in 20 days.

Unmotivated, busy - but simply too engaged in REAL LIFE to afford too much of VIRTUAL WORLD ventures.

Adults fret getting hooked on games themselves, however as long as one is already purposefully engaged in life, it is highly unlikely that they will go overboard with MMORPGs.

Contrast that with young people, and you get a different story. Youths are in the phase of life where they DISCOVER THEIR PURPOSE in life. Philosophical as it may sound, they are looking for SOMETHING TO DIE FOR.

And they have time. In the phase where they have much time at their disposal, extra gaming hours seem easy to spare.

So the combination of spare time and easy gratification (fulfilment of achievement needs), no wonder kids get hooked. And at hight cost.

An adult gives up spare time, a child gives up CRITICAL DEVELOPMENT time. Same hours, different opportunity cost.

Even that, I am not going for it anyway. Until the next window of spare-spare time.