This is how it works. Every character has a certain number of HP and this will deteriorate when enemies hits you. If the HP goes down to zero, then a character will die (temporarily) and lose some time (and points) in the game.
Yet of I go rest somewhere before I run out of HP, I will automatically gain back HP with time. When I sit on the chair however, the rate of restoration increases (in this case, I recover 50HP every 30 sec).
Implication: I could play Maple Story and other things at the same time. Whenever I needed to recover some HP, I would sit on the chair (in game) and go off to do some of my other real-life tasks while the HP recovers. In fact, I got to do some serious laundry in between my "rests" while levelling up.
So this allows a person to "economise" on his time. While outwardly a person may seem to be doing worthwhile work (e.g. homework), in reality his main attention could really be levelling up his character.
Remark
- For me to research MS while keeping up with my real life, this is pretty useful.
- Yet for the kids to be keeping up with real life while focusing on MS, this is really useful too.
- The difference is, which is the priority in life. Is one more obsessed with the game character or his real-life self?
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